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sjip.py
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sjip.py
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"""Module for player ship"""
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the ship."""
#The contructor takes the game engine so it has access to all its resources
def __init__(self, alien_invasion_engine):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = alien_invasion_engine.pygame_surface
self.screen_rect = alien_invasion_engine.pygame_surface.get_rect()
self.settings = alien_invasion_engine.settings
# Load the ship image and get its rect.
self.image = pygame.image.load('graphics\ship.bmp')
self.rect = self.image.get_rect()
#Start each new ship at the bottom center of the screen
self.rect.midbottom = self.screen_rect.midbottom
#Store a decimal value for the ships current position
self.x_coord = float(self.rect.x)
#Movement flag
self.moving_right = False
#Movement flag
self.moving_left = False
self.speed = self.settings.ship_speed
def update(self):
"""Update the ships position based on the movement of the flag"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x_coord += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x_coord -= self.settings.ship_speed
#Update rect object from self.x
self.rect.x = self.x_coord
def blitme(self):
"""Draw the ship at its current position."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x_coord = float(self.rect.x)