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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "PlayerState",
"class": "Attack",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/Attack.gd"
}, {
"base": "PlayerState",
"class": "Death",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/Death.gd"
}, {
"base": "KinematicBody2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/Enemy/Enemy.gd"
}, {
"base": "Control",
"class": "GameMenu",
"language": "GDScript",
"path": "res://src/UI/GameMenu/GameMenu.gd"
}, {
"base": "PlayerState",
"class": "Idle",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/Idle.gd"
}, {
"base": "PlayerState",
"class": "PauseState",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/PauseState.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/Player/Player.gd"
}, {
"base": "State",
"class": "PlayerState",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/PlayerState.gd"
}, {
"base": "PlayerState",
"class": "Run",
"language": "GDScript",
"path": "res://src/Player/PlayerStates/Run.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://src/StateMachine/State.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/StateMachine/StateMachine.gd"
}, {
"base": "Control",
"class": "TitleScreen",
"language": "GDScript",
"path": "res://src/UI/TitleScreen/TitleScreen.gd"
} ]
_global_script_class_icons={
"Attack": "",
"Death": "",
"Enemy": "",
"GameMenu": "",
"Idle": "",
"PauseState": "",
"Player": "",
"PlayerState": "",
"Run": "",
"State": "",
"StateMachine": "",
"TitleScreen": ""
}
[application]
config/name="OneHit"
config/icon="res://icon.png"
[autoload]
Groups="*res://src/Autoload/Groups.gd"
GameManager="*res://src/Autoload/GameManager.gd"
[display]
window/size/width=240
window/size/height=160
window/size/test_width=480
window/size/test_height=320
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemy"
2d_physics/layer_3="floor"
2d_physics/layer_4="player_hit_box"
2d_physics/layer_5="enemy_hit_box"
2d_physics/layer_6="player_attack_box"
2d_physics/layer_7="enemy_attack_box"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"