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CUSTOM_TYPE_SOUNDBANKS.md

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Custom Sounds

since 0.7.6.7 ModTek supports loading Wwise sound banks definitions example:

{
  "name": "Screams",
  "filename": "Screams.bnk",
  "type": "Combat",
  "volumeRTPCIds":[2081458675],
  "volumeShift": 0,
  "events":{
    "scream01":147496415
  }
}

name - is unique name of sound bank
filename - is name of file containing real audio content. Battletech is using Wwise 2016.2
type - type of sound bank.
Available types:

  • Combat - banks of this type always loading at combat start and unloading at combat end. Should be used for sounds played on battlefield.
  • Default - banks of this type loading at game start. Moistly used for UI
  • Voice - banks of this type contains pilot's voices

events - map of events exported in bank. Needed for events can be referenced from code via WwiseManager.PostEvent which takes this name as parameter
volumeRTPCIds - list of RTPC ids controlling loudness of samples. Combat sound banks controlled by effect settings volume slider, Voice by voice