since 0.7.6.7 ModTek supports loading Wwise sound banks definitions example:
{
"name": "Screams",
"filename": "Screams.bnk",
"type": "Combat",
"volumeRTPCIds":[2081458675],
"volumeShift": 0,
"events":{
"scream01":147496415
}
}
name - is unique name of sound bank
filename - is name of file containing real audio content. Battletech is using Wwise 2016.2
type - type of sound bank.
Available types:
- Combat - banks of this type always loading at combat start and unloading at combat end. Should be used for sounds played on battlefield.
- Default - banks of this type loading at game start. Moistly used for UI
- Voice - banks of this type contains pilot's voices
events - map of events exported in bank. Needed for events can be referenced from code via WwiseManager.PostEvent which takes this name as parameter
volumeRTPCIds - list of RTPC ids controlling loudness of samples. Combat sound banks controlled by effect settings volume slider, Voice by voice