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Quads behave oddly in melee #91

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IceRaptor opened this issue Apr 4, 2021 · 1 comment
Open

Quads behave oddly in melee #91

IceRaptor opened this issue Apr 4, 2021 · 1 comment

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@IceRaptor
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per BD:
cbt_behaviors_enhanced_melee.log

The Quads behave oddly in AI melee. According to this log, there was no legal melee animation (starts on line 1259 it's the Goliath against the Treb) so it defaulted to a 1-damage melee. Notably, all of the Goliath's guns fired in the melee attack, despite three of them having min range and thus shouldn't be able to shoot in melee. This seems wrong.

@IceRaptor
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Looks like minimum range isn't accounted for with weapons at all

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