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The Quads behave oddly in AI melee. According to this log, there was no legal melee animation (starts on line 1259 it's the Goliath against the Treb) so it defaulted to a 1-damage melee. Notably, all of the Goliath's guns fired in the melee attack, despite three of them having min range and thus shouldn't be able to shoot in melee. This seems wrong.
The text was updated successfully, but these errors were encountered:
per BD:
cbt_behaviors_enhanced_melee.log
The Quads behave oddly in AI melee. According to this log, there was no legal melee animation (starts on line 1259 it's the Goliath against the Treb) so it defaulted to a 1-damage melee. Notably, all of the Goliath's guns fired in the melee attack, despite three of them having min range and thus shouldn't be able to shoot in melee. This seems wrong.
The text was updated successfully, but these errors were encountered: