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DFA damage numbers do not match preview #121
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what cbtbe says is what should be happening (Filename: <029bfe22d2d74c8e8c8ded1619022103> Line: 0) Tried an invalid backout within Move |
Osul — 01/06/2022 |
taintedloki — 01/06/2022 |
Osul — 01/06/2022 Edit: Ticket done. |
Here are the logs and save.
Attachment file type: archive
BTALogs-20220106_201259.zip
9.38 MB
Attachment file type: archive
save.zip
4.79 MB
DFA wrong damage applied.
taintedloki — 01/06/2022
i will take a look, but it will be awhile...damage numbers are a pain to trace it logs
Osul — 01/06/2022
No problem. I can kick in the meantime. 🙂
taintedloki — 01/06/2022
2022-01-06T19:56:34 CombatLog.Heat [LOG] Mech Charger (ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0) gains 0 heat from firing DFA
2022-01-06T19:56:34 CombatLog.Attacking [WARNING] OnAttackSequenceImpact is dealing <= 0 damage: base dmg: 25, total: 0
2022-01-06T19:56:34 CombatLog.Attacking [LOG] TakeWeaponDamage SEQ:79297799: WEAP:0 HITLOC: 2 Base Damage: 25
2022-01-06T19:56:34 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 2 Damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] WEAPON: DFA (ID 0) HITLOCATION: LeftArm // Damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] Ultraviolet takes 25 Damage to its LeftArm from DFA (ID 0)
2022-01-06T19:56:34 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 2 (LeftArm) Structure damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] ==== Structure Damage: 25 / 89 || Now: 64
2022-01-06T19:56:34 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 2 (LeftArm) Structure damage: 0
2022-01-06T19:56:34 CombatLog.Damage [LOG] ==== Structure Damage: 0 / 64 || Now: 64
2022-01-06T19:56:34 CombatLog.Attacking [WARNING] OnAttackSequenceImpact is dealing <= 0 damage: base dmg: 25, total: 0
2022-01-06T19:56:34 CombatLog.Attacking [LOG] TakeWeaponDamage SEQ:79297799: WEAP:0 HITLOC: 64 Base Damage: 25
2022-01-06T19:56:34 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 64 Damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] WEAPON: DFA (ID 0) HITLOCATION: LeftLeg // Damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] Ultraviolet takes 25 Damage to its LeftLeg from DFA (ID 0)
2022-01-06T19:56:34 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 64 (LeftLeg) Armor damage: 25
2022-01-06T19:56:34 CombatLog.Damage [LOG] ==== Armor Damage: 25 / 80 || Now: 55
2022-01-06T19:56:36 CombatLog.Attacking [LOG] TakeWeaponDamage SEQ:79297799: WEAP:0 HITLOC: 64 Base Damage: 0
2022-01-06T19:56:36 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 64 Damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] WEAPON: DFA (ID 0) HITLOCATION: LeftLeg // Damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] Charger takes 0 Damage to its LeftLeg from DFA (ID 0)
2022-01-06T19:56:36 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 64 (LeftLeg) Armor damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] ==== Armor Damage: 0 / 170 || Now: 170
2022-01-06T19:56:36 CombatLog.Attacking [LOG] TakeWeaponDamage SEQ:79297799: WEAP:0 HITLOC: 128 Base Damage: 0
2022-01-06T19:56:36 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 128 Damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] WEAPON: DFA (ID 0) HITLOCATION: RightLeg // Damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] Charger takes 0 Damage to its RightLeg from DFA (ID 0)
2022-01-06T19:56:36 CombatLog.Attacking [LOG] SEQ:79297799: WEAP:0 HITLOC: 128 (RightLeg) Armor damage: 0
2022-01-06T19:56:36 CombatLog.Damage [LOG] ==== Armor Damage: 0 / 170 || Now: 170
this is what the log the game gives you says on dfa damage but this
18:59:53.319 DFA Target baseDamage: 2 x mech tonnage: 80 = 160
18:59:53.319 - Target damage => final: 243 = (raw: 160 + mod: 0) x multi: 1.518
18:59:53.319 KICK baseDamage: 0.5 x mech tonnage: 80 = 80
18:59:53.319 - Left leg actuator damage multi is: 1
18:59:53.319 - Right leg actuator damage multi is: 1
18:59:53.319 - Using leg actuator damage multi of: 1
18:59:53.319 - Target damage per strike => final: 125 = (raw: 80 + mod: 0) x multi: 1.56 x actuatorMulti: 1
18:59:53.319 PUNCH damage => tonnageMulti: 0.5 x attacker tonnage: 80 = raw: 40
18:59:53.319 - Left arm actuator damage is: 1
18:59:53.319 - Right arm actuator damage is: 1
18:59:53.319 - Using arm actuator damage reduction of: 1
18:59:53.319 - Target damage per strike => final: 94 = (raw: 40 + mod: 0) x multi: 2.34 x reductionMulti: 1
18:59:53.319 DFA Target baseDamage: 2 x mech tonnage: 80 = 160
18:59:53.319 - Target damage => final: 243 = (raw: 160 + mod: 0) x multi: 1.518
is what cbtbe which is what controls melee says occurs
Osul — 01/06/2022
So, what does that mean?
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