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Revostae bug reports #103
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Battle #2 Logs: https://drive.google.com/file/d/1VTDM5_0IooSbyABGA6DO9o8w1fdqEC0X Battle #2 Video: https://www.youtube.com/watch?v=_zGAOH7L6iY |
Auto-Select Melee Bug: Essentially it seems to be failing to properly auto-select a melee attack. If you manually select an attack it "fixes itself" even if you choose another target, change off Move to Sprint and back, or do other things. However, you can reliably break it again to not properly auto-selecting an attack if you activate any ability (even if you cancel it before using it). This includes Battlelord, Sensor Lock, Attack Ground, etc. Once you do that, it is "broken" again and you can use the auto-selected melee attack to ignore the clan negative quirk. I could not accurately determine which melee attack it would select, it might be random if it's in range? If you're at max melee range it will always charge so it doesn't seem to completely ignore the melee rules. One constant seems to be that the DFA has to kill the enemy for the weapons to fire. Nevermind, previously I have video of weapons firing after DFA where the enemy did not die to it. However, the DFA killing the enemy does not guarantee the weapons will fire. |
2021-05-16T16:14:04 CombatLog.MechDFASequence [LOG] DFASequence ExecuteJump A similar section in the logs seems to occur whenever DFA + Weapons Fire occurs. |
i dont see the error message i added, exactly... so if the try-catch is working, its not working the way i expected. @FrostRaptor i see this in the first set of logs: so we're still getting an NRE in UpdateMeleePath, but it isn't with the try-catch message I added to CU. it isn't even registering as coming from either CBTBE or CU. are we just pushing the NRE further down the stack somehow, or is this a completely separate issue? |
that seems a completely different one |
so even when the actual dll isnt references in the error, you should be able to see where it came f rom by checking harmony |
So best I can tell |
Making a new ticket to consolidate the most up-to-date info I have on the bugged melee stuff. Closed/deleted the old one because I lost some of the logs. I'll be sure to keep these this time. I also am going to include videos of the full battles where the logs are from. The descriptions have clickable links for time-stamps on the video where the "important" stuff happens as well as a brief description of what is going on at that time stamp for easier viewing. May also help navigate to the important parts in the log based on the order of events.
Battle #1 Logs: https://drive.google.com/file/d/1hZ4jJe0DAwYwSAgqxD1LUNogaopLm2Df
Battle #1 Video: https://www.youtube.com/watch?v=VTTE8XmDvgI
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