Skip to content

Autodesk/maya-usd

Repository files navigation

Maya USD

Maya USD Plugin

maya-usd is a feature-rich plugin for Maya that provides support for OpenUSD as part of AOUSD. Evolving from two powerful plugins, MayaUSD benefited from many contributions from Pixar and Animal Logic. While the plugin provides traditional methods for import and export, the most important and exciting capability it provides is to load USD stages directly in the viewport for interactive editing without import/export. The plugin provides advanced integration into Maya, including the viewport, Outliner and Attribute Editor.

Maya USD

The USD plugin for Maya extension lets you create, edit, work in, work with and collaborate on USD data, while enabling data to move between products (ie. Maya and 3ds Max). By enabling USD data to flow in and out of Maya, you can take advantage of the following key benefits of USD: supporting DCC-agnostic pipelines/workflows and enabling non-linear collaboration. The USD features can be used as a modern cross-DCC referencing pipeline that can enhance, and in many use-cases, replace existing referencing setups.

The plugin comes with a powerful API to allow extending the default import and export process and also to manipulate USD data directly via C++ and Python.

Features

Install MayaUSD

Installers for MayaUSD can be found here. Currently the plugins supports the following version of Maya

  • 2022
  • 2023
  • 2024
  • 2025

Plugin Documentation

Building

Everything needed to build maya-usd is provided in the form of source and a devkit that needs to be installed. Unit tests are provided for all projects and can be optionally built and executed using google tests. Full details on how to build and test maya-usd can be found in BUILD.md

Contributions

We welcome your contributions to enhance and extend the toolset. Please visit CONTRIBUTING.md for further information and please make yourself familiar with the code guidelines for maya-usd.

Security

We take security serious at Autodesk and the same goes for our open source contributions. Our guidelines are documented here

Developer Documentation

Core Modules

Additional Information