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How to compile? #6
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hello, cd ~ && mkdir -p Attano srcds >> cp -R /home/serveur/serv00_l4d2/bin /home/serveur/Attano/srcds/left4dead2/bin cd ~/Attano/left4downtown2 && make Start server:./srcds_run -console -game left4dead2 -ip 192.168.1.32 -port 27025 -nowatchdog sm exts list: Thanks for help (same with 1.6.0 4336) I need version 0.5.7 for a plugin promod (L4D2 No Hunter Deadstops by Visor) |
can you help me please? python ../left4downtown2/configure.py |
Use makefile: |
make -f Makefile |
I don't understand french, but my best guess is that you need to downgrade your Sourcemod headers a little bit. Use pre-1.7. That or you haven't edited the correct paths in the makefile before running it. |
Aucun fichier ou dossier de ce type > no file found. Use 1.6 but where is source? (ok: git clone --recursive https://github.com/alliedmodders/sourcemod -b 1.6-dev sourcemod16) edit: thanks, with SM 1;6, compile work. |
Hello, compile pass but i get error: for build => SM 1.6.4-dev, i need to use 1.5.4 branch? on server: |
You use the same sourcemod on server that you had compiled against. So, 1.6.4. |
I din't found the same version... if compile under SM 1.5 and use it on SM 1.6 or 1.7 server, it work or it's a problem? |
edit: see below
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