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cpuexec.cpp
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cpuexec.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson ([email protected]) and
* Jerremy Koot ([email protected])
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ([email protected]) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson ([email protected]).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "sa1.h"
extern struct SSA1 SA1;
#ifdef DEBUGGER
#define IRQ_ACTIVE CPU.IRQActive && !Settings.DisableIRQ
#else
#define IRQ_ACTIVE CPU.IRQActive
#endif
void (*S9x_Current_HBlank_Event)();
void (*S9x_Current_Main_Loop_cpuexec)();
void (*S9x_Current_HBLANK_END_EVENT)();
// Doing the HBlank check before Adding MemSpeed seems to improve performance
// Optimizations based on snes9x 3DS
//
void S9xMainLoop_SA1_APU (void) {
for (;;) {
UPDATE_APU_COUNTER();
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
if (CPU.Cycles >= CPU.NextEvent){
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
(*S9x_Current_HBlank_Event)();
}
CPU.Cycles += CPU.MemSpeed;
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode)();
if (SA1.Executing)
{
if (SA1.Flags & IRQ_PENDING_FLAG) S9xSA1CheckIRQ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
}
if (CPU.Flags) {
if (CPU.Flags & NMI_FLAG)
if (--CPU.NMICycleCount == 0){
CPU.Flags &= ~NMI_FLAG;
S9xOpcode_NMI ();
}
if (CPU.Flags & IRQ_PENDING_FLAG){
if (CPU.IRQCycleCount == 0){
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.IRQCycleCount--;
}
if (CPU.Flags & SCAN_KEYS_FLAG) break;
}
}
}
void S9xMainLoop_NoSA1_APU (void) {
for (;;) {
UPDATE_APU_COUNTER();
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
if (CPU.Cycles >= CPU.NextEvent){
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
(*S9x_Current_HBlank_Event)();
}
CPU.Cycles += CPU.MemSpeed;
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode)();
if (CPU.Flags) {
if (CPU.Flags & NMI_FLAG)
if (--CPU.NMICycleCount == 0){
CPU.Flags &= ~NMI_FLAG;
S9xOpcode_NMI ();
}
if (CPU.Flags & IRQ_PENDING_FLAG){
if (CPU.IRQCycleCount == 0){
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.IRQCycleCount--;
}
if (CPU.Flags & SCAN_KEYS_FLAG) break;
}
}
}
void S9xMainLoop_SA1_NoAPU (void) {
for (;;) {
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
if (CPU.Cycles >= CPU.NextEvent){
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
(*S9x_Current_HBlank_Event)();
}
CPU.Cycles += CPU.MemSpeed;
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode)();
if (SA1.Executing)
{
if (SA1.Flags & IRQ_PENDING_FLAG) S9xSA1CheckIRQ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
(*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
}
if (CPU.Flags) {
if (CPU.Flags & NMI_FLAG)
if (--CPU.NMICycleCount == 0){
CPU.Flags &= ~NMI_FLAG;
S9xOpcode_NMI ();
}
if (CPU.Flags & IRQ_PENDING_FLAG){
if (CPU.IRQCycleCount == 0){
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.IRQCycleCount--;
}
if (CPU.Flags & SCAN_KEYS_FLAG) break;
}
}
}
void S9xMainLoop_NoSA1_NoAPU (void) {
for (;;) {
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
if (CPU.Cycles >= CPU.NextEvent){
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
(*S9x_Current_HBlank_Event)();
}
CPU.Cycles += CPU.MemSpeed;
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode)();
if (CPU.Flags) {
if (CPU.Flags & NMI_FLAG)
if (--CPU.NMICycleCount == 0){
CPU.Flags &= ~NMI_FLAG;
S9xOpcode_NMI ();
}
if (CPU.Flags & IRQ_PENDING_FLAG){
if (CPU.IRQCycleCount == 0){
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.IRQCycleCount--;
}
if (CPU.Flags & SCAN_KEYS_FLAG) break;
}
}
}
void S9xMainLoop (void)
{
START_PROFILE_FUNC (S9xMainLoop);
// This is a modification inspired on CATSFC.
// The emulator executes the Main Loop selected on init_snes_rom
// This avoids the constant Settings.SA1 and Settings.APUEnabled checks on S9xMainLoop.
//
(*S9x_Current_Main_Loop_cpuexec)();
#ifndef ME_SOUND
if (cpu_glob_cycles>=0x00000000) {
APU_EXECUTE2 ();
}
#endif
Registers.PCw = CPU.PC - CPU.PCBase;
S9xPackStatus ();
if (CPU.Flags & SCAN_KEYS_FLAG) {
FINISH_PROFILE_FUNC (S9xMainLoop);
S9xSyncSpeed ();
CPU.Flags &= ~SCAN_KEYS_FLAG;
}
if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2) {
CPU.TriedInterleavedMode2 = TRUE;
CPU.BRKTriggered = FALSE;
S9xDeinterleaveMode2 ();
}
/*(APURegistersUncached.PC) = (IAPUuncached.PC) - (IAPUuncached.RAM);
S9xAPUPackStatusUncached ();*/
}
void S9xSetIRQ (uint32 source)
{
CPU.IRQActive |= source;
CPU.Flags |= IRQ_PENDING_FLAG;
// For most games, IRQCycleCount should be set to 3.
// But for Mighty Morphin Power Rangers Fighting Edition, we must set to 0.
//
CPU.IRQCycleCount = SNESGameFixes.IRQCycleCount;
/* if (CPU.WaitingForInterrupt)
{
// Force IRQ to trigger immediately after WAI -
// Final Fantasy Mystic Quest crashes without this.
CPU.IRQCycleCount = 0;
//Since the order of execution in the MainLoop has been shifted,
//we can't do a CPU.PC++ here. Otherwise FF Mystic Quest will crash.
//
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}*/
}
void S9xClearIRQ (uint32 source)
{
CLEAR_IRQ_SOURCE (source);
}
void S9xDoHBlankProcessing_HBLANK_START_EVENT ()
{
//START_PROFILE_FUNC (S9xDoHBlankProcessing);
if (IPPU.HDMA && CPU.V_Counter <= PPUPack.PPU.ScreenHeight) IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
}
void S9xDoHBlankProcessing_HBLANK_END_EVENT_SFX ()
{
S9xSuperFXExec();
S9xDoHBlankProcessing_HBLANK_END_EVENT();
}
void S9xDoHBlankProcessing_HBLANK_END_EVENT ()
{
//START_PROFILE_FUNC (S9xDoHBlankProcessing);
//if (Settings.SuperFX) S9xSuperFXExec ();
static const int addr[] = { 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31 };
// Based on snes9x 3DS
// Optimization for a small number of PPU registers,
// we will trigger the FLUSH_REDRAW here instead of
// us doing it when the register values change. This is
// because some games like FF3 and Ace o Nerae changes
// the registers multiple times in the same scanline,
// even though the end value is the same by the end of
// the scanline. But because they modify the registers,
// the rendering is forced to do a FLUSH_REDRAW.
//
// In this optimization, we simply defer the FLUSH_REDRAW
// until this point here and only when we determine that
// at least one of the registers have changed from the
// value in the previous scanline.
//
uint sizeAddr = sizeof(addr) / sizeof(int);
for (uint i = 0; i < sizeAddr; i++)
{
int a = addr[i];
if (IPPU.DeferredRegisterWrite[a] != 0xff00 &&
IPPU.DeferredRegisterWrite[a] != ROM_GLOBAL[a + 0x2100])
{
//DEBUG_FLUSH_REDRAW(a + 0x2100, IPPU.DeferredRegisterWrite[a]);
FLUSH_REDRAW();
ROM_GLOBAL[a + 0x2100] = IPPU.DeferredRegisterWrite[a];
}
IPPU.DeferredRegisterWrite[a] = 0xff00;
}
cpu_glob_cycles += CPU.Cycles-old_cpu_cycles;
CPU.Cycles -= Settings.H_Max;
old_cpu_cycles=CPU.Cycles;
#ifdef FAST_IAPU_APUEXECUTING_CHECK
if (IAPU_APUExecuting_Main==false || APUExecuting_Main_Counter==0)
IAPU_APUExecuting_Main = IAPU_APUExecuting;
if (IAPU_APUExecuting_Main){
apu_glob_cycles_Main=cpu_glob_cycles;
if (cpu_glob_cycles>=0x00700000) {
APU_EXECUTE2();
}
}
else {
apu_glob_cycles=apu_glob_cycles_Main=0;
Uncache_APU_Cycles = 0;
}
if (APUExecuting_Main_Counter==0){
FLUSH_APU();
}
#else
//(IAPUuncached.NextAPUTimerPos) -= (Settings.H_Max * 10000L);
if ( (IAPU_APUExecuting_Main)) {
//(APUPack.APU.Cycles) -= Settings.H_Max;
apu_glob_cycles=cpu_glob_cycles;
#ifdef ME_SOUND
if (cpu_glob_cycles>=0x00700000) {
APU_EXECUTE2 ();
}
#else
// if (cpu_glob_cycles>=0x00000000) {
// APU_EXECUTE2 ();
// }
#endif
}
else {
//(APUPack.APU.Cycles) = 0;
apu_glob_cycles=0;
Uncache_APU_Cycles = 0;
}
#endif
CPU.NextEvent = -1;
// not use
// ICPU.Scanline++;
if (++CPU.V_Counter > (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER)) {
//PPUPack.PPU.OAMAddr = PPUPack.PPU.SavedOAMAddr;
//PPUPack.PPU.OAMFlip = 0;
CPU.V_Counter = 0;
ROM_GLOBAL[0x213F]^=0x80;
CPU.NMIActive = FALSE;
//ICPU.Frame++;
PPUPack.PPU.HVBeamCounterLatched = 0;
CPU.Flags |= SCAN_KEYS_FLAG;
S9xStartHDMA ();
}
if (PPUPack.PPU.VTimerEnabled && !PPUPack.PPU.HTimerEnabled && CPU.V_Counter == PPUPack.PPU.IRQVBeamPos) S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
#if (1)
// pEvent->apu_event1[pEvent->apu_event1_cpt2 & 0xFFFF]=(os9x_apu_ratio != 256) ? cpu_glob_cycles * os9x_apu_ratio / 256: cpu_glob_cycles;
// pEvent->apu_event1_cpt2++;
uint32 EventVal = (os9x_apu_ratio != 256) ? cpu_glob_cycles * os9x_apu_ratio / 256: cpu_glob_cycles;
if (CPU.V_Counter & 1) {
EventVal |= 0x80000000;
}
#ifdef ME_SOUND
int pos=apu_event1_cpt2_main++;
apu_event1[pos & APU_EVENT_MASK] = EventVal;
apu_event1_cpt2=apu_event1_cpt2_main;
#else
int pos=apu_event1_cpt2;
apu_event1[pos & APU_EVENT_MASK] = EventVal;
apu_event1_cpt2=pos+1;
#endif
//APU_EXECUTE2 ();
/*if ((APUPack.APU.TimerEnabled) [2]) {
(APUPack.APU.Timer) [2] += 4;
while ((APUPack.APU.Timer) [2] >= (APUPack.APU.TimerTarget) [2]) {
(IAPUuncached.RAM) [0xff] = ((IAPUuncached.RAM) [0xff] + 1) & 0xf;
(APUPack.APU.Timer) [2] -= (APUPack.APU.TimerTarget) [2];
#ifdef SPC700_SHUTDOWN
(IAPUuncached.WaitCounter)++;
(IAPU_APUExecuting)= TRUE;
#endif
}
}*/
#else
if (CPU.V_Counter & 1) {
apu_event2[(apu_event2_cpt2)&0xFFFF]=cpu_glob_cycles * os9x_apu_ratio / 256;
(apu_event2_cpt2)++;
/*if ((APUPack.APU.TimerEnabled) [0]) {
(APUPack.APU.Timer) [0]++;
if ((APUPack.APU.Timer) [0] >= (APUPack.APU.TimerTarget) [0]) {
(IAPUuncached.RAM) [0xfd] = ((IAPUuncached.RAM) [0xfd] + 1) & 0xf;
(APUPack.APU.Timer) [0] = 0;
#ifdef SPC700_SHUTDOWN
(IAPUuncached.WaitCounter)++;
(IAPU_APUExecuting)= TRUE;
#endif
}
}
if ((APUPack.APU.TimerEnabled) [1]) {
(APUPack.APU.Timer) [1]++;
if ((APUPack.APU.Timer) [1] >= (APUPack.APU.TimerTarget) [1]) {
(IAPUuncached.RAM) [0xfe] = ((IAPUuncached.RAM) [0xfe] + 1) & 0xf;
(APUPack.APU.Timer) [1] = 0;
#ifdef SPC700_SHUTDOWN
(IAPUuncached.WaitCounter)++;
(IAPU_APUExecuting) = TRUE;
#endif
}
}*/
}
#endif
if (CPU.V_Counter == FIRST_VISIBLE_LINE)
{
ROM_GLOBAL[0x4210] = 0;
CPU.Flags &= ~NMI_FLAG;
S9xStartScreenRefresh ();
}
if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
CPU.V_Counter < PPUPack.PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
return;
}
if (CPU.V_Counter == PPUPack.PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
// Start of V-blank
S9xEndScreenRefresh ();
//PPUPack.PPU.FirstSprite = 0;
IPPU.HDMA = 0;
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPUPack.PPU.
#ifdef DEBUGGER
missing.dma_this_frame = 0;
#endif
IPPU.MaxBrightness = PPUPack.PPU.Brightness;
PPUPack.PPU.ForcedBlanking = (ROM_GLOBAL[0x2100] >> 7) & 1;
if(!PPUPack.PPU.ForcedBlanking){
PPUPack.PPU.OAMAddr = PPUPack.PPU.SavedOAMAddr;
uint8 tmp = 0;
if(PPUPack.PPU.OAMPriorityRotation)
tmp = (PPUPack.PPU.OAMAddr&0xFE)>>1;
if((PPUPack.PPU.OAMFlip&1) || PPUPack.PPU.FirstSprite!=tmp){
PPUPack.PPU.FirstSprite=tmp;
IPPU.OBJChanged=TRUE;
}
PPUPack.PPU.OAMFlip = 0;
}
ROM_GLOBAL[0x4210] = 0x80;
if (ROM_GLOBAL[0x4200] & 0x80) {
CPU.NMIActive = TRUE;
CPU.Flags |= NMI_FLAG;
CPU.NMICycleCount = CPU.NMITriggerPoint;
}
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
return;
}
if (CPU.V_Counter == PPUPack.PPU.ScreenHeight + 3)
S9xUpdateJoypads ();
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
}
void S9xDoHBlankProcessing_HTIMER_BEFORE_EVENT ()
{
//START_PROFILE_FUNC (S9xDoHBlankProcessing);
if (PPUPack.PPU.HTimerEnabled && (!PPUPack.PPU.VTimerEnabled || CPU.V_Counter == PPUPack.PPU.IRQVBeamPos)){
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
}
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
}
void S9xDoHBlankProcessing_HTIMER_AFTER_EVENT ()
{
//START_PROFILE_FUNC (S9xDoHBlankProcessing);
if (PPUPack.PPU.HTimerEnabled && (!PPUPack.PPU.VTimerEnabled || CPU.V_Counter == PPUPack.PPU.IRQVBeamPos)) {
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
}
S9xReschedule ();
//FINISH_PROFILE_FUNC (S9xDoHBlankProcessing);
}