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you might as well just submit a PR with the fix (and any other macosx cmake changes, et al) - probably the fastest way to get it into the build. Only minor issue, is that we have no way to test a mac build internally at this time (so errors in the mac build may slip in every so often)
I noticed that current branch has no support for OSX build, I think it's shame cause it works fine on OSX with Maya 2018.
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