We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Describe the bug 这样的准星逻辑有时候会造成FPS游戏画面迅速的转动
To Reproduce Steps to reproduce the behavior: 开启准星功能,在鼠标到达mouseRangeBox边界并且移出之后,重新进入鼠标位置被瞬移,触摸也瞬移。
Expected behavior 把鼠标的移动量发送给scrspy_server,而不是鼠标的相对于android设备的触摸坐标,是不是能避免这个问题。但是如果触摸坐标到达了最大的位置。。。。。。。
Screenshots
Environment (please complete the following information):
Additional context 无
if you need english version callback , please tell me and i will rewrite this report.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Describe the bug
这样的准星逻辑有时候会造成FPS游戏画面迅速的转动
To Reproduce
Steps to reproduce the behavior:
开启准星功能,在鼠标到达mouseRangeBox边界并且移出之后,重新进入鼠标位置被瞬移,触摸也瞬移。
Expected behavior
把鼠标的移动量发送给scrspy_server,而不是鼠标的相对于android设备的触摸坐标,是不是能避免这个问题。但是如果触摸坐标到达了最大的位置。。。。。。。
Screenshots
Environment (please complete the following information):
Additional context
无
if you need english version callback , please tell me and i will rewrite this report.
The text was updated successfully, but these errors were encountered: