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Freak Fortress 2 v1.11.0 #486
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Optionally we can move this into an another respiratory so that way you can commit without pull requesting every time. Also I can send over pull requests whenever. |
I don't need to make pull requests, but I feel it's better make one every time I make changes. |
Another idea for 1.11.0 is development of AMS alternative, mostly(or fully) compatible with abilities with/without AMS support. |
Probably something like |
I wonder probably we can use one of the ability slots for new AMS. I wonder why original AMS was not done this way, call FF2_OnAbility2 with custom slot. That was all the abilities would have worked |
Maybe needed something for the args1000+, not sure. |
I'll see if it can be done. We can leave it for later versions |
Sorry for interrupting, but I have one interesting proposal for both Bat's fork AND original FF2 versions: make something like bulit-in plugin additional arguments, like "life", but that will trigger abilites on certain events. Actually, now I was thinking about only three examples, but I think this will cover all other fields of "recoding" abilities from the start. All of this sets like:
This would trigger an uber for boss on 3 seconds, if someone hit him, or like another example:
would actually make the boss invincible during the entire round (except if rage or other things like AMS or DOT removes the uber through the removecond or something). I've actually wanted to post the entire "list" of that settings (because it only consists of 3-4 settings, but with different values), but I'm writing from the phone. Anyway, if I need to move that to the separate issues, just tell me. List of possible boss settings:
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@TheGreatWeegee Also fun fact the Uber uses |
@Batfoxkid can I then ask for all of the listed above args of "arg0"? And well, didn't know that, thanks. Well, then something like a tf_cond rage? |
@naydef |
Download? |
It's been more than 3 years since 1.10.14 was released. While the history of the FF2 mode does not concern me in any way, the support for the mode has declined considerably due to lack of new features and regularly needed bugfixes, some of them really wanted. In light of this, it's time to make a clear roadmap for the future new branch of FF2 - 1.11.X
Specific features wanted:
Ability to replace specific class sound with custom one
Ability arguments can be named
Make stock abilities use named arguments
Fix whatever is broken in the subplugins
Ability to disable/enable damage tripling per boss
Keep partial compatibility with FreakFortressBatfox
New changelog should be accessible online #481
Issue with ubercharge #448
Absolutely keep full backward compatibility with older subplugins and configs
Allow FF2x10 to modify some weapons, which are otherwise affected by FF2
[ ] New dropped weapon blocking code (and still allowing red players to use each other weapons, possibly?)Fix some taunt sounds not being changed
Use PlayGameSound for playing announcer voice
[ ] Development of AMS alternative - for the future or now?Test everything
Significantly improve/update the documentation
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